Episode 5

full
Published on:

10th Feb 2026

S3E5 - The Rise of Flintlock and Fog: Crafting a Unique RPG Experience

Fireball Figurines

Beard Sorcery

Discord

This tavern visit centers around the enthralling tabletop role-playing game, "Flintlock and Fog," crafted by our guest, David. In a captivating discussion, David elucidates the unique premise of his game, which interweaves historical facts and literary fiction from the Victorian era, thereby creating an innovative and immersive experience for players. We delve into the intricacies of gameplay mechanics, including the introduction of historically relevant ailments and creative character archetypes, which contribute to the game's distinctive atmosphere. Furthermore, David shares insights into his journey in developing "Flintlock and Fog," offering an exclusive glimpse into the upcoming Kickstarter campaign and associated one-shot adventures. Through this dialogue, we aim to ignite the imaginations of our listeners and foster a deeper appreciation for the art of storytelling within the realm of tabletop gaming.

Takeaways:

  1. The creation of 'Flintlock and Fog' intertwines historical facts with literary fiction from the Victorian era, producing a unique tabletop RPG experience.
  2. The game's development has spanned eight years, evolving from a personal project to a broader initiative, aiming to engage both veteran and novice players.
  3. Key gameplay mechanics incorporate historical diseases, such as syphilis and cholera, adding a layer of realism and consequence to player interactions.
  4. The podcast episode features humorous anecdotes about character interactions, particularly involving a character named Beefus Iron Cheeks and his adventures.
  5. Player feedback during beta testing has influenced the simplification of character creation and gameplay mechanics to enhance accessibility.
  6. The creator expresses a desire to merge steampunk elements into the game, indicating future expansions and thematic explorations.

Companies mentioned in this episode:

  1. Flintlock and Fog
Transcript
Speaker A:

One shot, one fight no heart, no lie, no guns, no fight Just chaos and hate.

Speaker A:

Roll for inside one we get a one Laughs are high the stakes are dumb we'll come to chaos, we just beg.

Speaker A:

This is Chad.

Speaker A:

One and done.

Speaker A:

Chat one and done.

Speaker A:

Legends fall and rise for fun One bad ro but we don't run we fight through fire and the setting sun Chat one and done.

Speaker B:

Welcome to Chat one and Done.

Speaker B:

Where the dice decide and the DM size.

Speaker B:

I'm your host, Rudy, and today we're joined by David from Flintlock and Fog.

Speaker B:

How you doing today, David?

Speaker A:

Dude, I'm doing fantastic.

Speaker A:

Thanks for having me.

Speaker B:

That's what we love to hear, man.

Speaker B:

That's what we love to hear.

Speaker B:

For all the people listening, do you want to let them know what you do over on Instagram just so they can kind of get to know you a little bit better?

Speaker A:

Yeah, absolutely.

Speaker A:

My name is David.

Speaker A:

I am the founder and creator of a game called Flintlock and Fog.

Speaker A:

It's brand new.

Speaker A:

It's a Victorian era tabletop RPG where we take historical facts and events and literary fiction from the Victorian era and smash them together.

Speaker A:

And our slogan is new adventures for old stories.

Speaker A:

And, and it's just getting off the bat.

Speaker A:

We just finished our beta season and that's at a complete.

Speaker A:

So we're looking to Kickstarter our player's manual along with a one shot campaign coming up in this early spring, hopefully.

Speaker A:

Fingers crossed.

Speaker A:

And that's it.

Speaker C:

That's a cool ass concept.

Speaker C:

So you're saying I could finally live out my childhood fantasy of being Madame Curie and like Oliver Twist?

Speaker A:

Yeah, yeah, that's actually, that's, that's spot on.

Speaker A:

I have, I've, I've cross blended.

Speaker A:

I'll be.

Speaker A:

Want me to get right into it?

Speaker B:

Yeah, man.

Speaker B:

Hop in, dude.

Speaker A:

So I've, I.

Speaker A:

This concept was actually kind of weird because I can.

Speaker A:

In some of the stories that I've already started to write and some of the beta test stories I took historical figures with the obvious ones and one of them was Lewis Carroll and the guy wrote Alice in Wonderland.

Speaker A:

And then I started to bring in characters from Alice in Wonderland so they interact in the same world almost as if he met them and then wrote Alice in Wonderland later.

Speaker A:

So yeah, I've, I've.

Speaker A:

There's a lot you can do with this era.

Speaker A:

It, it's my favorite era of, of time, of all time.

Speaker A:

And there's just so much you can do with it that it, it's almost, it's almost just fun.

Speaker A:

Coming up with characters you can add.

Speaker C:

Yeah, I'm down to get weird on some mercury poisoning from a top hat and just dive in.

Speaker A:

We got that.

Speaker A:

That's actually built into the game along with syphilis.

Speaker A:

Oh, no.

Speaker A:

Yes.

Speaker C:

Yes.

Speaker C:

Finally.

Speaker A:

So one of the things I got from playing D and D all the time, and everybody knows this, every time your party runs into town, the first thing at least one of them's doing is heading straight to the brothel.

Speaker A:

And I was like, how do I.

Speaker A:

How do I build a game that make it so it's not so obvious?

Speaker A:

That's the first thing you want to do.

Speaker A:

I was like, well, I'll just introduce syphilis.

Speaker A:

So now if you sleep with a prostitute, you have to roll a 1D20 against your vitality defense.

Speaker A:

And if it's higher, then you contract syphilis, which means you have to take a mercury tonic or a sal to stave off stat damage as the game progresses.

Speaker C:

Amazing.

Speaker B:

Oh, my God, man.

Speaker A:

Yeah, I. I struggled with it because I was like, this would have to be a long campaign because it.

Speaker A:

I mean, this is the other fun thing about.

Speaker A:

About doing this game is I did a lot of.

Speaker A:

I wanted to make it historically accurate as possible.

Speaker A:

And so I added a few things.

Speaker A:

Like you can get cholera if you're like down in the sewers for too long or you drink dirty water, um, and things like that, Tuberculosis consumption, you can get that too.

Speaker A:

So all these things kind of blend in.

Speaker A:

But with.

Speaker A:

With syphilis, it's over time.

Speaker A:

You don't really get the effects till later.

Speaker A:

So I was like, how do I play this in.

Speaker A:

So I just make it to where.

Speaker A:

To where it's.

Speaker A:

If you're doing a long campaign, you just have to have a mercury salver or your.

Speaker A:

Or your.

Speaker A:

Your.

Speaker A:

Your roles get disadvantaged and almost at random.

Speaker A:

And so it's.

Speaker A:

It's one of those things that I. I had to play with a little bit because I wanted it to be fun, but I couldn't assume everybody's going to play this for.

Speaker A:

The other character is going to age in 10 years and they're going to lose their nose.

Speaker D:

Now, are there other illnesses that could be, you know, extremely fatal with really no chance of making it through?

Speaker A:

The syphilis one would have been that the cholera one's really bad in the game.

Speaker A:

It's actually worse than syphilis.

Speaker A:

But as far as fatal, the game is pretty fatal itself.

Speaker A:

I don't think anybody's going to get sick and die from a sickness other than hypothermia.

Speaker A:

But the other one that I have, I brought in was hysteria.

Speaker A:

And that was thought that would be fun.

Speaker A:

And that one, it can be triggered by anything.

Speaker A:

And you can end up losing your life by doing something stupid like jumping off a building because you saw a spider or something.

Speaker C:

Touch of the madness.

Speaker D:

Wait, wait, wait.

Speaker D:

How in the did you know that I'm afraid of spiders?

Speaker A:

Well, aren't we all?

Speaker A:

No, I'm, I'm actually peeking through your window right now.

Speaker A:

You don't know this?

Speaker C:

He's actually dropping spiders in through your window right now.

Speaker A:

Wait, what?

Speaker A:

No.

Speaker A:

What's your favorite scary movie?

Speaker D:

I'm burning this house down.

Speaker A:

I'm not in it.

Speaker A:

It's fun.

Speaker C:

Well then where are you going to.

Speaker D:

Keep your spiders in the fire?

Speaker D:

They got to stay warm out in nature.

Speaker D:

No, they got to stay warm.

Speaker A:

That's right.

Speaker B:

Oh geez, that's terrifying.

Speaker B:

Vent spiders with syphilis.

Speaker B:

Syphilis.

Speaker A:

I'm writing this down, Bar, by the way.

Speaker A:

It's all getting written down.

Speaker C:

Yes.

Speaker B:

Oh man, it is.

Speaker A:

It is a fun concept.

Speaker A:

One of the things that I'm working on because it.

Speaker A:

Since it's a new game, uh, and, and we're coming out with the, the official players, man, there's a beta test, a limited edition manual out available now on Amazon, or you can go to flintlock and fog.com and buy it.

Speaker A:

But it's not going to be up there for very long.

Speaker A:

Matter of fact, it's going to be discontinued right before the Kickstarter.

Speaker A:

And.

Speaker A:

And then we have a one shot campaign coming out at the same time.

Speaker A:

But it's, it's a new game and without having a ton of things that people can play right off the bat made me nervous because then it's hard to get legs and steam and so I figured I'd put together some really quick easy one shots and make them available as a PDF form on the website for free.

Speaker A:

Just so people if they, you know, buy the game and they play through the, the one that's published, they don't run out and be like, well, now what do I do?

Speaker A:

And I got a chance to start thinking about timing and I think I'm going to put this one out in March and that's right around St. Patty's Day.

Speaker A:

So there's going to be a St. Patty's Day themed one where I may or may not bring in a leprechaun.

Speaker A:

And so you can, you can do.

Speaker A:

You can kind of sky's the limit with it and it's, it's fairly Fairly easy to dip into that fantasy D and D thing and keep it historical.

Speaker A:

And so I'm gonna basically have the IRA robbing banks with the leprechaun.

Speaker A:

And so that's the plan for the the March one.

Speaker A:

Spoiler alert.

Speaker A:

This is exclusive on y' all's podcast.

Speaker C:

How many D6 of bludgeoning damage does a shillelagh do?

Speaker A:

I haven't even put that together yet, but I need to write that one down.

Speaker D:

So it's me with your shillelagh.

Speaker C:

What have been some of your favorite one shots that you run like story wise?

Speaker A:

So I like to.

Speaker A:

I like to play with a lot of the literary characters and some of them I had to test to find out what I could do public domain wise that I can plan for publishing.

Speaker A:

Yeah, yeah.

Speaker A:

There was actually.

Speaker A:

era came out public domain in:

Speaker A:

And so I was like, like perfect timing.

Speaker A:

But one of them that I can't do, I can, I can do if I play it carefully is I have one.

Speaker A:

One of the first ones that I wrote is where you, your party gets hired by an antique dealer.

Speaker A:

He has a spiritualist and he got, you know, the spiritualist got your names from a dream or whatever.

Speaker A:

And his kids get kidnapped.

Speaker A:

His kids and their nanny get kidnapped by a gang for a ransom.

Speaker A:

And there's a lot more involved in it.

Speaker A:

It's a part of a bigger quest.

Speaker C:

But is it Mary Poppins?

Speaker A:

Yeah, it's Mary Poppins.

Speaker A:

And so I thought that would be fun.

Speaker A:

But that is that you have to go specifically off the book.

Speaker A:

And you've mentioned anything.

Speaker A:

If you.

Speaker A:

If I put Supercalifra anywhere in it, I can get sued.

Speaker A:

So I was like, I gotta avoid that.

Speaker A:

The only thing that I think I can get away with is the carpet bag of carrying where you can just pull anything out of it.

Speaker A:

And so I think I can get away with that, but that's pretty limited.

Speaker A:

The umbrella of levitation.

Speaker A:

I think I can pull that one off.

Speaker C:

Chim Chim Cheroo motherfucker.

Speaker A:

That was the funnest one.

Speaker A:

And then I did a live stream with a bunch of creators and this wasn't my idea.

Speaker A:

That was actually theirs.

Speaker A:

At a part of a group chat and they were all talking about their favorite westerns and I was like, well, you know, it's the same time period.

Speaker A:

And then all my stuff is based in, in London.

Speaker A:

And I was like, well, as the game grows, I'm going to venture off because There's a bunch of cool stuff happening all over the world and I was like, I think I could pull off a western.

Speaker A:

And so their favorite movie, this group was Magnificent Seven.

Speaker A:

So I just wrote my own quest that's built off Magnificent Seven and we ran that as a live stream and that was, that was a blast because I, I got to see how the mechanics from all your archaeotype because all the character classes and studies are built off of archaeotypes in the day.

Speaker A:

So you have like a, the scientist who's like your mad scientists, like your Dr. Jekylls, your Frankenstein's and you have your investigator like a Sherlock, your spiritualist, because it's like, you know, crystal balls and the military, martial arts, your monk kind of concepts and your crime.

Speaker A:

So basically like your rogue and, and they all function really well in the Wild West.

Speaker A:

And it got me, it gave me a chance to throw in like cryptoids that you don't normally find in London, like the Windigo.

Speaker A:

And that was a blast.

Speaker A:

And so those are.

Speaker A:

The sky's the limit with this because I created.

Speaker A:

I can do whatever I want, but, but to keep it coherent I might have to.

Speaker A:

I can't put a wind to go in London, so I'm definitely going to be venturing off to the Wild West.

Speaker A:

That was probably one of my other favorite one shots.

Speaker C:

It'd be pretty sick being like an alchemist, an old timey alchemist throwing like a gunpowder saltpeter grenade at a fucking Wendigo.

Speaker A:

I got one of them.

Speaker A:

Yeah.

Speaker A:

Yeah.

Speaker A:

The other thing, the tech is pretty.

Speaker A:

I mean we have artificers and D and D and stuff like that, but there's something different about like drinking a bottle of whiskey and then making it into a Molotov and it all just fits correctly.

Speaker A:

And to be honest, that's, that's one of the reasons why I created the game.

Speaker A:

Because I like playing D and D and I like the Victorian era.

Speaker A:

I was like, I could do this.

Speaker A:

You can make them to where it fits like most people do, but, but it just didn't fit as good as I wanted it to.

Speaker A:

And so I took a, like a, a page out of Tolkien's book and I was like, well, if he can write a language and then build a story around it, I can just create my own new game and, and make everything fit perfect.

Speaker A:

And so that's how flintlock and fog came about because I wanted to do stuff like I wanted to be able to throw grenades and Molotovs and dynamite and, and shoot shotguns.

Speaker A:

And so I. I just built my own and have all kinds of fun stuff like that.

Speaker A:

Plus, it's easier for people who don't play, who've never played tabletop RPGs to get into.

Speaker A:

And so because they recognize a few more items than they would in, like, a normal D and D. I have a. I have a buddy of mine who's never played a tabletop RPG ever.

Speaker A:

And he watched some of the episodes, and the thing he was like, I really want to play.

Speaker A:

And I was like, oh, yeah, I'll bring you on.

Speaker A:

And the thing that caught him was one of the bets from the first episodes.

Speaker A:

I had.

Speaker A:

My buddy, he has to get into a bar and retrieve an item at this pub in London, and it found a vial of cocaine, and he didn't know what it was, so I had him roll a smell check, basically.

Speaker C:

Oh, no.

Speaker A:

And he smelled and sniffed it, and it gives you an extra.

Speaker A:

An extra action point during the game.

Speaker A:

And so he basically just lit a bunch of dynamite, did cocaine, lit a bunch of dynamite, and blew the bar up.

Speaker A:

And my buddy was like, yeah, I think I want to play this game.

Speaker A:

I was like, okay.

Speaker A:

All right.

Speaker A:

So we're.

Speaker A:

We're hitting it because it's.

Speaker A:

How do you not want to do that?

Speaker C:

You know?

Speaker C:

And then if you want to chase that feeling, you could just have a bottle of the original coke.

Speaker C:

Classic.

Speaker A:

There you go.

Speaker A:

Yeah.

Speaker A:

Although I don't think that was around to that.

Speaker A:

Was it?

Speaker A:

Yeah, yeah.

Speaker C:

It would have been around:

Speaker C:

Like, early:

Speaker A:

I think we're dipping into copyright again.

Speaker A:

Oh, right there with Mary Poppins.

Speaker C:

Pokebola.

Speaker A:

Luckily, no one had any.

Speaker D:

You mean Perry Muppins?

Speaker A:

Perry Muffins.

Speaker A:

Exactly.

Speaker A:

Exactly.

Speaker B:

I hate how well that worked.

Speaker D:

You're right.

Speaker B:

It was smooth as fuck.

Speaker A:

Writing that one down, too.

Speaker C:

And instead of an umbrella, that one's.

Speaker D:

That one's all yours.

Speaker D:

I would love to see that become a reality.

Speaker B:

Fucking Swiffer Dusters.

Speaker A:

Oh, that's funny.

Speaker B:

Oh, man.

Speaker B:

So how long have you been working on Flintlock in Fog?

Speaker A:

I started this eight years ago, but I have other.

Speaker A:

I'm an.

Speaker A:

I'm an artist and a writer and all this other stuff.

Speaker A:

So I projects.

Speaker A:

I've always have, like, multiple projects, tons of spinning plates going at one time.

Speaker A:

So I started it, and then I shelved it for a year or two, and then I'd pull it down and I'd tinker with it, and then I'd shelve it, and then I never really thought it was going to.

Speaker A:

I never really thought it being anything other than just me and my friends and, you know, I can publish it.

Speaker A:

You can do stuff like that with Amazon now.

Speaker A:

Publish things, easy.

Speaker A:

And I was like, it's just a.

Speaker A:

It's just a dumb little game I made.

Speaker A:

But then in the past two years, I finished my last project and I pulled it off the shelf and I was like, I think I can publish this.

Speaker A:

And then as I was prepping to publish it, it started to get a little bit more in depth and I started to play with it a little bit more.

Speaker A:

And then it was about six months in, I was like, no, this thing's got legs.

Speaker A:

This thing can.

Speaker A:

This thing can.

Speaker A:

This can be a lot of fun if I spend the time.

Speaker A:

And so I took another six months to really hash it out and then started beta testing it and then started bringing other creators, other Instagram people who have DMs and stuff like that, and started bringing them in, see what they thought about it and beta test it with them, and then recorded it and put it out on YouTube and then went from there and did live streams and did two of those and then.

Speaker A:

And just set me up to be able to see if this thing could actually work well.

Speaker A:

And it, it, it's done really well.

Speaker A:

And so it's been a long time coming, but I really didn't take it seriously until about two years ago.

Speaker C:

Super cool.

Speaker B:

Yeah.

Speaker D:

Well, hot damn.

Speaker C:

So you, you built the archetypes from the ground up, right?

Speaker A:

Yeah.

Speaker C:

How difficult was it figuring out, like, what the ideal builds would be for each one?

Speaker A:

That was actually the most difficult when I started it.

Speaker A:

And even in the beta test manual, it's.

Speaker A:

It's laid out kind of like a video game and kind of like similar art tabletop RPGs where as you level up, you can choose certain abilities.

Speaker A:

And it got really complicated and I realized that you could, you could blend too much.

Speaker C:

Yeah.

Speaker A:

As I was beta testing it, I had a, I had one, a guy on.

Speaker A:

He's.

Speaker A:

His name's Carl.

Speaker A:

He's from Master of Mazes.

Speaker A:

He's got his own YouTube channel.

Speaker A:

He's an, he's an older gentleman who's been playing it since the 80s.

Speaker A:

So he's like, he's been in it, in it.

Speaker A:

And, and he was talking about.

Speaker A:

I talked to him a little bit about the game after he played that.

Speaker A:

I said, what do you, what do you think about this?

Speaker A:

And I simplified it.

Speaker A:

And he said, you want to go that route?

Speaker A:

Because a lot of times he goes, A lot of times I'll tables where people will pick two different, you know, character classes, but then they'll build them almost exactly the same.

Speaker A:

He goes.

Speaker A:

And it's.

Speaker A:

It can be really frustrating, not just as a dm, but other players at the table, because you don't really get that uniqueness.

Speaker A:

And so I simplified it.

Speaker A:

Instead of being able to choose your abilities when you level up, you're just granted them.

Speaker A:

And the only thing that you really mess with at the beginning from 1 to 5 is on how your.

Speaker A:

How your character is built as far as stats go.

Speaker A:

So it's a lot different than D and D. There's not really armor classes, no real armor in the Victorian era.

Speaker A:

And so I had to build three defenses and then just focused on those.

Speaker A:

And then I had it.

Speaker A:

I had to.

Speaker A:

I wanted to make it to where you get, you get your core stats, like your strength, your.

Speaker A:

Your intelligence, your.

Speaker A:

Your sensibilities, your knowledge, like your basic core, I think six of them.

Speaker A:

And then as you pour points into that, they affect everything else.

Speaker A:

Your weapon proficiencies, they affect your.

Speaker A:

Your, Your defense stats, your three different ones, they affect your.

Speaker A:

Your initiative roles.

Speaker A:

So they affect everything just from putting those points in.

Speaker A:

And then I allowed your skills to be able to drop points into those.

Speaker A:

And then there's one extra point you can put into weapon proficiency.

Speaker A:

So you can kind of pick the style of weapon you want to use, but other than that, your abilities are laid out, which seems kind of boring off the bat.

Speaker A:

But then I decided after level five, I'm going to do archetype trees.

Speaker A:

And so if you start off as a spiritualist, you can continue in that realm.

Speaker A:

But because it's a Victorian era, I'm leaning heavily into religious Gothic.

Speaker A:

So you, once you hit level 5, you can either go towards a religious or the occult kind of standpoint, which opens up a whole new tree of abilities.

Speaker A:

So there's not a ton of character.

Speaker A:

There's not a ton of, like, building your character to be unique to your own.

Speaker A:

And so I sacrificed that to make it more accessible for players who've never played tabletop rpg.

Speaker A:

I kind of had to balance the two because I really wanted.

Speaker A:

I wanted the veterans to have fun.

Speaker A:

But I also really am interested in building the community to make it even bigger by pulling people who, who aren't familiar with this.

Speaker A:

Make the math real simple, make the character building real simple to where you don't spend so much time in the back end and you spend more time playing.

Speaker A:

And so they're crafting.

Speaker A:

Yeah, there is crafting.

Speaker D:

So with that, with that Timer.

Speaker D:

Is there also guns?

Speaker A:

Oh, absolutely.

Speaker A:

That's the whole reason I made it.

Speaker D:

So.

Speaker D:

Yeah, yeah, no, I just wanted to verify it's in the name.

Speaker D:

Have you not heard of my great woolen coat of bullet deflecting?

Speaker A:

Oh, yes, yes.

Speaker A:

So you're spot on.

Speaker A:

And so that's, that's, that's coming.

Speaker A:

But to start off with the game, I wanted to make it simple so I could build upon it.

Speaker A:

But yeah, it's, that's definitely come.

Speaker A:

There's a few items that are built like that already, but they're going to be released, man.

Speaker A:

This goes into a longer thing.

Speaker A:

All unique stuff like that's going to be released not with a new player's manual or a new items list, but they're going to come out with one shots that are published under flintlock and fog.

Speaker A:

And each item, like the wool coat of deflecting will be addition to the cannon as it comes out for that particular one shot.

Speaker A:

Does that make sense?

Speaker A:

So it's like a dlc.

Speaker A:

So every one shot that gets published and we're planning on doing three a year, maybe four if I can pull it off.

Speaker A:

So every three months dropping another one and another one, it'll be like a DLC where it adds new, new items to the canon where you can go on the website and then scroll all of them.

Speaker A:

And so I didn't want to, I didn't want to shoot my shot too early so I made it real simple right off the bat and then everything else is built off of that.

Speaker A:

So you're going to get.

Speaker A:

There's magical items and there's, there's.

Speaker A:

I'll say this because I'm.

Speaker A:

I'm not willing to jump into it yet, but there's a steampunk version that's later on down the road that I'm.

Speaker A:

I'm trying to set up pretty well.

Speaker C:

That's going to do numbers, man.

Speaker A:

I. Yeah, here's, here's the thing about steampunk.

Speaker A:

So as an artist I made a bunch of steampunk art because I loved it and it just never really felt like it took off well.

Speaker A:

And so I'm.

Speaker A:

My plan is to make steampunk great again.

Speaker A:

That's it.

Speaker C:

I, I don't know if you've thought of this yet or you have anything in pre production or anything, but you know, who is Victorian era?

Speaker C:

That would be such a sick setting.

Speaker A:

What's that?

Speaker C:

Lovecraft?

Speaker A:

Yeah, yeah, I thought about it.

Speaker A:

Bringing some of that stuff in.

Speaker A:

Lovecraft is unfortunately not public domain.

Speaker A:

Oh no.

Speaker C:

Hatecraft yeah.

Speaker B:

Hey, Craft.

Speaker A:

I can alter it for sure.

Speaker B:

That smells like a brand of clothing that a gospel would wear.

Speaker A:

Adora.

Speaker D:

Craft.

Speaker A:

Finding that a hot topic.

Speaker A:

It's a million dollar idea.

Speaker B:

Someone needs a T shirt for me.

Speaker B:

No, that.

Speaker B:

The, like the.

Speaker B:

The death metal writing.

Speaker B:

Just hate.

Speaker A:

Craft.

Speaker A:

It does sound like a band.

Speaker B:

Hell yeah.

Speaker C:

I bet you it is one UFC guys would wear.

Speaker A:

I guarantee that's already made.

Speaker A:

There's got to be a band called Hate.

Speaker A:

If someone didn't think of that already.

Speaker A:

That's wild.

Speaker C:

Write that down.

Speaker C:

Write that down.

Speaker B:

Trademark.

Speaker B:

Trademark.

Speaker A:

You buying Kraft.com right as we speak?

Speaker C:

Dude, that'd be sick.

Speaker A:

Craft.

Speaker B:

For 10% off, I want to fight.

Speaker C:

Cthulhu with a flintlock pistol.

Speaker A:

Yeah, right.

Speaker A:

I could probably add something similar to.

Speaker D:

That with a tape or a Madness.

Speaker C:

You could tie in the madness so well with that since it's already a mechanic you're using.

Speaker A:

Yeah, yeah, you could.

Speaker A:

I mean, it's kind of built for it.

Speaker A:

Here's the thing.

Speaker A:

I technically can't publish anything, but if you were to take the game and write your own, you could easily do this.

Speaker A:

And that's kind of the appeal to it is I'm hoping people take it and make it.

Speaker B:

I'm doing this and we're going to add Love fucking Lovecraft into this.

Speaker B:

I want the fucking Flintlock of Eldritch horrors.

Speaker B:

And it just installs madness into you if you get hit.

Speaker A:

Love that.

Speaker A:

So.

Speaker A:

So here's the cool thing about.

Speaker A:

I changed up a little bit.

Speaker A:

You'll.

Speaker A:

I think you'll like this a lot because most of the weapons, I mean, you have your basic blades, like your.

Speaker A:

Your bowie knife and your beaver tail, and you have.

Speaker A:

You have melee weapons, obviously, but with the pistols, instead of doing it like D and D, where you get a pistol and it, you know, or you get a rifle and it has this much damage and this.

Speaker A:

They have modifications that help you achieve your role when you.

Speaker A:

When you roll to attack.

Speaker A:

But the weapon, the projectile itself doesn't do any damage.

Speaker A:

All the damage is actually built into the ammo.

Speaker A:

And so you can all.

Speaker A:

Each gun has a particular ammo to use.

Speaker A:

But, you know, if it's a 33rd round for like a pistol, you have your standard, you have your high velocity, you have your incendiary, and you have your silver.

Speaker A:

Obviously going to need the silver.

Speaker A:

And so it's built that way.

Speaker A:

So you could easily have, you know, a 16 gauge shotgun round of madness and where you put that in and shoot it, and it just drives people insane.

Speaker A:

And so instead of having an altered a weapon itself.

Speaker A:

You alter the ammo.

Speaker A:

But that's.

Speaker A:

That's how I built the game.

Speaker C:

That's neato.

Speaker C:

Mosquito.

Speaker B:

Yeah, that's sick.

Speaker B:

So I need like a blade of typhoid.

Speaker B:

We're just making these.

Speaker D:

Great.

Speaker A:

That one's way easier.

Speaker A:

That one's real easy.

Speaker D:

I would just like the.

Speaker D:

The musket of all bombs.

Speaker B:

Oh, no.

Speaker C:

You know what, Cthulhu?

Speaker C:

You think you're all cool.

Speaker C:

Guess what?

Speaker B:

Syphilis.

Speaker B:

Boom.

Speaker B:

You got attacked by the arty.

Speaker A:

Doesn't have a nose.

Speaker A:

What's he going to lose?

Speaker A:

Or hair.

Speaker C:

Tentacles.

Speaker B:

Oh, no.

Speaker B:

And do they regrow?

Speaker B:

Is my question.

Speaker D:

Not when it's syphilis.

Speaker A:

Only when it's excited.

Speaker C:

Those poor, poor anime girls.

Speaker B:

Like, if it was just regular syphilis, then yes, but this is magical syphilis.

Speaker A:

Oh, that's good.

Speaker B:

All right, man, so I got two questions for you.

Speaker A:

What you got?

Speaker B:

Since it's Victorian era, is Jack the Ripper in there and is there a werewolf in London?

Speaker A:

Yeah, actually, yeah, those are both posts, so that was even in the earlier videos I made.

Speaker A:

When I talk about it, my, my first selling point was have you ever wanted to hunt Jack the Ripper with Sherlock Holmes and Ben Helsing?

Speaker A:

And that was like where the idea came from.

Speaker A:

And so Jack the Ripper has to be a pretty big one.

Speaker A:

Matter of fact, this is a bit of a spoiler, but in the first one shot campaign that's coming out with the manual, you're going to run into a character, just a side character, doesn't really play anything, but you can talk to him.

Speaker A:

And his name's Charles.

Speaker A:

Oh, I'm going to get Workmeyer.

Speaker A:

I think his name is Charles Workmeyer.

Speaker A:

Remember his last name?

Speaker A:

I'd have to look it up again.

Speaker A:

,:

Speaker A:

And so he's actually one of the suspects you meet.

Speaker A:

You meet a suspect to be Jack the Ripper in the campaign, you know, seven years before Jack the Ripper even comes around.

Speaker A:

So I got to throw a few historical things like that in there.

Speaker A:

Of course, no one really quote unquote knows who Jack the Ripper was.

Speaker A:

So I have a few of those I can play with if I want.

Speaker A:

But yeah, Jack the Ripper is definitely going to be as, as I jump around the timeline, there's going to have to be a Jack the Ripper quest.

Speaker A:

How do you make A Victorian game and not have Jack the Ripper.

Speaker B:

Exactly.

Speaker A:

Werewolves are.

Speaker A:

We're given to.

Speaker A:

So that's.

Speaker A:

That's all coming down the line.

Speaker B:

Ultimate plot twist.

Speaker B:

The werewolf is Jack the Ripper.

Speaker A:

That so getting into canon again.

Speaker A:

And when I first wrote.

Speaker A:

When I wrote, I did write a Jack the Ripper quest, but I'm a fan of 80s horror and 90s horror.

Speaker A:

Like classic horror, cheesy, campy horror.

Speaker A:

And I was like, how do I introduce a familiar character with Jack the Ripper?

Speaker A:

And so my initial idea was to make him Jackson Vanhouse.

Speaker A:

And basically he was a.

Speaker A:

He was a boy, his mom was a prostitute.

Speaker A:

And.

Speaker A:

And he gets killed, and his mom gets mad.

Speaker A:

He gets ran over by a cart, and all the other prostitutes weren't watching him, and.

Speaker A:

And she gets real mad and brings him back from the dead and he starts hunting down prostitutes.

Speaker A:

Oh, hell yeah.

Speaker A:

And it's just Jason.

Speaker A:

Just Jason for he's.

Speaker A:

And so again, I ran into that copyright issue.

Speaker A:

I was like, how do I skirt this?

Speaker A:

I think I might be able to.

Speaker A:

Not with this podcast now.

Speaker A:

So you guys are gonna have to delete this.

Speaker A:

So there's no record.

Speaker B:

We'll clip just this part of it.

Speaker B:

But we got you.

Speaker A:

But that was my initial idea.

Speaker A:

Yeah.

Speaker A:

Yeah.

Speaker C:

So sick, dude.

Speaker A:

One of the.

Speaker A:

One of the beta test episodes I did, I had my buddy Ian from Unfound Fables.

Speaker A:

He has a.

Speaker A:

His own Instagram where he's a paid DM and he gives DM advice.

Speaker A:

I had him on, and I had the character Dorian Gray.

Speaker A:

He has to run into and do a quest for Dorian Gray, which in literary fiction, he's the guy who has the painting.

Speaker A:

He never ages because the painting sucks up all of his, you know, ailments or whatnot.

Speaker C:

Yeah.

Speaker A:

And I had him as an art collector in the game.

Speaker A:

And your character or your party, he hires you to escort a piece of art from the docks in London to his art gallery.

Speaker A:

And then, you know, he gives you a little bit of a warning of, like, how paintings can change the soul.

Speaker A:

And it seems very esoteric and philosophical, but as you, you know, you.

Speaker A:

You truck this painting on a cart through.

Speaker A:

Through.

Speaker A:

Through London.

Speaker A:

You hit a pothole and the crate breaks and the painting starts to come.

Speaker A:

Like a hole in the painting or a hole in the crate exposes the painting.

Speaker A:

And then people around in the pub start going crazy and dogs start attacking you.

Speaker A:

And it's basically just get from one point to the other.

Speaker A:

But the big reveal, because it keeps shaking and it falls off the cart and stuff like that.

Speaker A:

The big reveal is it ends up being.

Speaker A:

Again, it's another copyright thing I can't do.

Speaker A:

But it ends up being the painting from Ghostbusters 2.

Speaker A:

And before it gets work.

Speaker A:

And so it's Vigo the Carpathian and he's driving everybody insane and you're just trying to get it to Dorian Gray.

Speaker A:

So it was a fun.

Speaker A:

Like a Fun mix of 80s, 80s horror movie stuff mixed in with.

Speaker A:

With litter.

Speaker A:

Literary.

Speaker A:

Again.

Speaker A:

I can't.

Speaker A:

Can't use Ghostbusters unless I get big enough.

Speaker A:

Maybe I can pull it out off.

Speaker C:

It's not Ghostbusters, it's Spirit Hunters.

Speaker A:

Exactly.

Speaker A:

I get.

Speaker A:

Me.

Speaker A:

I could easily change the name.

Speaker A:

But that was a fun quest.

Speaker A:

That was a fun.

Speaker A:

I don't even know why I told you guys that.

Speaker A:

Now I forgot where we were going.

Speaker C:

I ain't afraid of no spirit.

Speaker A:

Exactly.

Speaker B:

I ain't afraid of no typhoid.

Speaker A:

You know what?

Speaker B:

I'll take that back.

Speaker B:

I really am.

Speaker A:

I got to put typhoid in the game.

Speaker A:

Write that down too.

Speaker B:

Was polio around this time?

Speaker A:

Polio was.

Speaker A:

Polio was.

Speaker A:

But that's not any fun.

Speaker A:

Who wants polio?

Speaker C:

Then you get bludgeoning crutches.

Speaker D:

That would be.

Speaker B:

I was gonna say it just reduces your speed, I guess.

Speaker A:

Get the blanket of mystery you can put over your lap.

Speaker B:

Oh no.

Speaker D:

You won't know if I'm sitting in my own or not.

Speaker C:

The blanket got confused.

Speaker C:

Now I got sars.

Speaker A:

Smallpox.

Speaker A:

You got smallpox.

Speaker D:

Dysentery.

Speaker A:

No.

Speaker C:

Oregon Trail.

Speaker B:

I was say scabies, but I think that's way too far back.

Speaker A:

Yeah.

Speaker A:

Yeah.

Speaker A:

I mean even typhoid's a little bit too far back.

Speaker A:

But it, it works.

Speaker A:

I mean, to be honest, the name Flintlock doesn't actually work with the game.

Speaker A:

It rolled off the tongue so I kept it.

Speaker A:

And there's flintlock pistols in it.

Speaker A:

But no one used flintlock in the Victorian era.

Speaker A:

They were like.

Speaker C:

That's right.

Speaker C:

That's like:

Speaker A:

Yeah.

Speaker A:

, early:

Speaker A:

But I had to use the.

Speaker A:

For the, for the.

Speaker A:

The f part to go with the fog.

Speaker C:

Yeah.

Speaker A:

And I was like, I'll make them.

Speaker A:

So I made flintlock.

Speaker A:

The flintlock rifles and pistols.

Speaker A:

I just.

Speaker A:

The.

Speaker A:

The ammo that you use do a ton of damage but it takes friggin forever to reload.

Speaker A:

And so I made it work.

Speaker A:

So you can use them, but You're.

Speaker A:

They're mainly for, like, snipers, and so if you wanted to shoot from a long distance, most of those muskets and flintlock pistols, I gave the range really high and.

Speaker A:

And the damage really high.

Speaker C:

Yep.

Speaker C:

You.

Speaker C:

You rolled low on your decks while you're reloading, and you dumped your entire powder.

Speaker C:

Congrats.

Speaker A:

You're unarmed, and if someone shoots at you, you're gonna blow up.

Speaker C:

Oh, no.

Speaker A:

You wanna.

Speaker B:

You wanna reload?

Speaker D:

You wanna reload?

Speaker D:

That'll take you four rounds to reload.

Speaker B:

Super syphilis.

Speaker B:

Syphilis, dude.

Speaker C:

Just the.

Speaker B:

I.

Speaker C:

The idea of weaponized syphilis is just my favorite thing I've heard all day.

Speaker B:

It's terrible, man.

Speaker A:

It's actually not that hard to add.

Speaker A:

It's not that hard to add.

Speaker A:

It's.

Speaker A:

It's really easy with the crafting because there's a science character.

Speaker A:

I had to build crafting pretty uniquely because I wanted it to be historically relevant.

Speaker A:

So all of the items that you can craft with are actual items.

Speaker A:

But then I wanted to add some fantasy into it.

Speaker A:

So I created some items for maybe some herbology, some wolfsbane, some of your classic, like, things you'd find in the wilderness that can do certain things that no one knows about this time, because in the Victorian era was, like, the right at the cusp of science, and people were.

Speaker A:

The people had snake oil salesmen still going around at this time selling tonics that did things.

Speaker A:

And so now it's just able to make the snake oil actually work because I can add a magic flare to it where it's mystery.

Speaker A:

So making weaponized syphilis in a vial that you throw at people is easy, super easy.

Speaker A:

But it's just funner to get it from a brothel.

Speaker A:

You could.

Speaker A:

You can throw a prostitute at people instead of having to concoct a vial.

Speaker C:

I dig it.

Speaker C:

I feel like.

Speaker C:

I feel like I would want to be like a surgeon character, and, like, my main weapon is just a knitting needle.

Speaker C:

I go around giving.

Speaker C:

Giving lobotomies, like, en masse.

Speaker A:

That's a great idea.

Speaker A:

That's a great idea.

Speaker C:

The lobotomizer.

Speaker B:

Yeah.

Speaker B:

Yeah, that's a bad case.

Speaker B:

Super syphilis.

Speaker B:

Take this cocaine and call me in the morning.

Speaker A:

Well, the funny thing about spreading.

Speaker A:

Going back to the syphilis, the funny thing about spreading it is you could just spread it just by enjoying yourself.

Speaker A:

And so if you contract it, you can give it to anybody who will take you.

Speaker C:

High five, guys.

Speaker C:

Oh, my bad.

Speaker B:

All right, before we move on to the next segment, I'm gonna ask you one question like that.

Speaker A:

That segue was glorious.

Speaker B:

I was like, I think we went a little too heavy on the simplest talk, fellas.

Speaker B:

Before we move on to the next segment, I like to ask, like, everybody that's on a question.

Speaker B:

So you're like, you're DMing out of, like, fucking, like, my Comic con.

Speaker B:

They call you out, you're gon down to dm.

Speaker B:

What's the song you walk out to?

Speaker C:

It's got to be Super Califragilist.

Speaker B:

That lawsuit, though, the lawsuits.

Speaker A:

Spoonful of sugar.

Speaker A:

That's what I want to go.

Speaker A:

Spoonful of sugar.

Speaker C:

And then somebody screams, remix.

Speaker C:

And then pour some sugar on me, please.

Speaker B:

Holy.

Speaker A:

That's a great.

Speaker A:

Oh, my God.

Speaker A:

That's great.

Speaker A:

Yeah, that's great.

Speaker C:

Write that down.

Speaker B:

Oh, man.

Speaker B:

All right, well, we're gonna move on to the next segment, which is the game show part of the.

Speaker B:

Of the show.

Speaker B:

Hold on.

Speaker B:

We're being flagged down by the producer real quick.

Speaker B:

So, Dante, what's the news of the day?

Speaker B:

Why are you walking out of the courthouse?

Speaker C:

Well, a wizard has been arrested for casting fly while intoxicated.

Speaker C:

Witnesses say he was zigzagging through the sky and yelling, I'm fine, I'm fine.

Speaker D:

What?

Speaker D:

Can you even get a DUI on a fucking broom?

Speaker C:

Apparently, yeah, he clipped the church steeple and tried to blame Mercury in retrograde, whatever that means.

Speaker B:

So what's the penalty spell?

Speaker C:

Suspension and a court order.

Speaker C:

Designated sorcerer.

Speaker C:

Someone to get him home safely and tuck his wand in.

Speaker B:

Well, anyways, back to a regularly scheduled program.

Speaker B:

All right, David, you got that D4 on you?

Speaker A:

I got it, yeah.

Speaker B:

All right, so I'm going to have you go ahead and roll that D4, and that's going to tell us what game you're going to be playing today.

Speaker B:

For the people listening in, for the newbies listening in.

Speaker B:

This is the part of the show where we have CJ play a game against our guest.

Speaker B:

And if he has more wins than losses at the end of the season, I gotta take him out to dinner.

Speaker B:

If he has more losses than wins, he owes me dinner.

Speaker B:

So this is why I'm always kind of on the guest side.

Speaker B:

It's a little biased, but I don't want to buy him dinner.

Speaker D:

Again, who's biased and why is he lil.

Speaker B:

No, Boo, you're on timeout.

Speaker B:

You're in joke timeout for that guy.

Speaker A:

Point taken away.

Speaker A:

Point taken away.

Speaker C:

Oh, that was his only one.

Speaker B:

Oh, no.

Speaker B:

He's like, I only got the 1/2 point.

Speaker B:

Half Point taken.

Speaker B:

Away from Gryffindor.

Speaker D:

I'm gonna kick you in your half.

Speaker A:

Point.

Speaker A:

The other half's gone now.

Speaker B:

All right, so what did you get?

Speaker A:

I got a four.

Speaker A:

I rolled a.

Speaker A:

Rolled a four.

Speaker B:

So before I tell you the game we're playing, do you see the little hand at the bottom of the screen?

Speaker A:

Yeah.

Speaker B:

Go ahead and click that just to make sure it's working.

Speaker B:

Okay.

Speaker B:

All right, so the game you guys are gonna be playing with that sweet, sweet four you got is icast identify where I poorly grab a spell.

Speaker B:

Oh, actually, no, that's the wrong.

Speaker B:

Sorry, that's the wrong one.

Speaker B:

My paper is all mixed up because I switch them over every game, so it's different.

Speaker B:

You're gonna be playing 30 second backstory, actually.

Speaker B:

Nice.

Speaker C:

No.

Speaker B:

So I'm gonna give you a name, a race, and a class, and you're gonna have to go ahead and make the backstory for that character.

Speaker B:

You're gonna go head to head against CJ and Dante today.

Speaker C:

Boo.

Speaker B:

Are you guys ready?

Speaker A:

I'm ready.

Speaker B:

The character's name is Beefus Iron Cheeks.

Speaker B:

He is a half orc, and his class is Barbarian.

Speaker B:

Are you guys ready so I can set the timer and begin?

Speaker B:

I just realized that for the 30 seconds that I'm giving you guys to build a character that's just dead silence.

Speaker B:

I'm gonna vampire.

Speaker B:

All right, guys, let me take it away from you.

Speaker C:

Hold on.

Speaker A:

Man.

Speaker B:

I love reverb.

Speaker B:

All right, guys, your time is almost up.

Speaker B:

Are you guys ready?

Speaker B:

That's time.

Speaker B:

Okay, okay, cj, you're going first on this one, buddy.

Speaker B:

All right, tell us about Beefus Iron Cheeks.

Speaker D:

Well, if you haven't heard, I'm Beefus Iron Cheeks, one of the most ruthless fucking barbarians in the fucking land.

Speaker D:

Have you never fucking heard of me before?

Speaker D:

How the fuck not?

Speaker D:

I've done so much shit for your town.

Speaker D:

I've killed so many of your guards that you guys had problems with.

Speaker D:

I've even killed a bit of royalty, too, but of course you don't fucking remember.

Speaker D:

It's because of my fucking name, isn't it?

Speaker D:

No one likes Beavis.

Speaker B:

I got sad at the end.

Speaker B:

No one likes Beefus.

Speaker B:

Can we clip that?

Speaker B:

I need that as my ringtone.

Speaker B:

That's cool, dude, but the class was Bard, not barbarian.

Speaker C:

I thought you said barbarian.

Speaker B:

No, dude, it's hard.

Speaker A:

I thought you said barbarian.

Speaker B:

He's a barbarian now.

Speaker D:

Yeah, you said Barbarian.

Speaker B:

Oh.

Speaker B:

My bad, guys.

Speaker C:

Hard.

Speaker B:

Yeah, let's go.

Speaker B:

Barbarian.

Speaker B:

All right, David, you want to go next?

Speaker A:

Yeah, I'll go.

Speaker A:

I Can't do voices, but I can tell you my backstory.

Speaker A:

My.

Speaker A:

My name is Beef is Iron Cheeks.

Speaker A:

And I'm.

Speaker A:

I'm from a cave where my clan held out when a bunch of dragons came and destroyed the lands around us.

Speaker A:

Now live inside of a wasteland.

Speaker A:

And we've survived inside this cave ever since I was a young, young lad.

Speaker A:

Young, young, half orc.

Speaker A:

And all the elder half orcs told us a story about how.

Speaker A:

How the dragons came and destroyed the world.

Speaker A:

And there's nothing out there.

Speaker A:

But recently our spring of water that we used to drink from has ran dry.

Speaker A:

And all of my clan is about to die.

Speaker A:

And so I had to leave the Cave, Cave 13 and Wander the Dragon riddled wastelands looking for a new spring that I can bring back and save my people.

Speaker A:

Has nothing to do with Fallout at all.

Speaker B:

Dude, I was just thinking.

Speaker B:

I was like, is this Fallout?

Speaker C:

Your settlement's under attack.

Speaker A:

There's a dog that follows me.

Speaker A:

His name's Beef Meat.

Speaker B:

Beef Meat.

Speaker D:

Beef Cheeks.

Speaker A:

Beef Cheeks.

Speaker A:

There it is.

Speaker B:

Cheeks Junior.

Speaker B:

All right.

Speaker B:

That was pretty good.

Speaker B:

Pretty good.

Speaker B:

All right.

Speaker B:

Is it Dante?

Speaker A:

You ready?

Speaker C:

I. I was gonna roll with like a cockney accent, but since CJ did it, I'm pivoting in my head.

Speaker B:

Okay, okay.

Speaker C:

Hello.

Speaker B:

Hi.

Speaker B:

My name's Beefus Iron Cheeks.

Speaker C:

Let me tell you how I got the name.

Speaker C:

So basically, my friend's a rogue, and he likes stealing shiny stuff for giving it to me.

Speaker C:

I help him sometimes.

Speaker C:

Mostly I just rip people apart.

Speaker C:

But one day we were breaking into this rich fella's house and, well, I kind of fell on some glass when I went through the window.

Speaker C:

He said it was all right, but when the doctor tried to pull the glass out, he broke all his materials, his little instruments and pokey bits.

Speaker C:

And all the nurses laughed and pointed at me and called me Iron Cheeks.

Speaker C:

So here we are.

Speaker C:

I'm still poor, still hurts.

Speaker C:

And the rogue isn't taking me on adventures anymore.

Speaker B:

Oh, man, that was a good one.

Speaker A:

That was good.

Speaker B:

You bailed on it for like half a second.

Speaker B:

I'll give you my favorite.

Speaker C:

I'm.

Speaker A:

I'm still poor.

Speaker B:

Dude, when you're like, we broke into some feller's house, I was like, is this just DND Butters in that voice?

Speaker B:

I'll give you extra point if in that voice you say, oh, hamburger.

Speaker C:

Oh, hamburgers.

Speaker B:

I love it.

Speaker C:

Oh, geez Fillers, let's go steal some stuff.

Speaker B:

Oh, that was.

Speaker B:

They're all great.

Speaker B:

I gotta give it a Dante.

Speaker A:

That was good.

Speaker C:

That's Two for me this season.

Speaker B:

Yeah, I don't know.

Speaker B:

I'm just adding them to the losses.

Speaker C:

Oh, geez.

Speaker B:

I'll listen back at some point.

Speaker D:

Getting cheated.

Speaker B:

I'm sorry, man.

Speaker B:

He got you on that one.

Speaker B:

I almost went with you.

Speaker B:

Just because the.

Speaker B:

Nobody likes beef.

Speaker B:

All right, cj, so that brings you to one win and five losses so far.

Speaker D:

Yeah, I'm getting my ass handed to me this season.

Speaker C:

Yeah, if only that ass was iron.

Speaker B:

God damn it.

Speaker B:

All right, so this is gonna bring us to our last segment of the show.

Speaker B:

It's one rule to rule them all.

Speaker B:

Basically, you tell us when a D20 has major plans go off without a hitch, and then a NAT one has thrown a wrench in your plans.

Speaker A:

But do I start?

Speaker A:

Do I get to go, yeah, Can I do it as if someone else?

Speaker A:

Because I. I do a lot of DMing and the best Nat 20s are always players.

Speaker A:

Yeah, yeah, go ahead.

Speaker A:

All my Nat 20s are just like, man, you're all dead.

Speaker A:

And so that's not fun.

Speaker C:

Hit the cheer button, cj.

Speaker A:

So there's awesome.

Speaker A:

I did.

Speaker A:

We did a live stream.

Speaker A:

I'm gonna bring up one recently.

Speaker A:

And one of the.

Speaker A:

One of the players was playing an orc.

Speaker A:

And in the Victorian era, we worked it out kind of.

Speaker A:

Kind of a Hulk situation.

Speaker A:

Dr. Jekyll, Mr. Hyde.

Speaker A:

And he commandeered a horse and that he had to roll very high.

Speaker A:

Wasn't a Nat 20, but he did have to roll high just to be able to ride it without crushing it.

Speaker A:

And then he was going to run up and jump off the horse to fight.

Speaker A:

To fight a guy.

Speaker A:

And as he was riding up to jump off the horse, I was like, well, you got.

Speaker A:

You're going to have to roll.

Speaker A:

You have to roll pretty high to make this a successful because you're going to crush the horse trying to jump off it.

Speaker A:

And he rolled a nat 20.

Speaker A:

And he decided that not only does he want to jump off it, he wants to jump off it and come down with a people's elbow.

Speaker A:

And I was like, yeah, that's.

Speaker A:

That's the perfect Nat20.

Speaker A:

And he did.

Speaker A:

He successfully worked, jumped off the horse, and then people's elbowed a human and crushed him with one hit.

Speaker A:

So that was.

Speaker A:

That was the NAT20, I think that was absolutely my favorite.

Speaker C:

That's amazing.

Speaker B:

That's sick.

Speaker B:

I had a moment like that in NAT1.

Speaker B:

And done.

Speaker B:

That's the live action role playing game that we used to record and put out for everybody.

Speaker B:

I was playing a gunslinger and I was on the Roof.

Speaker B:

And after combat, uh, there was like, one of the bodies on the ground.

Speaker B:

I was like, I'm gonna jump down, drop an elbow in it.

Speaker B:

I was like, all right, go ahead and roll me.

Speaker B:

It's like, roll me.

Speaker B:

Acrobatics.

Speaker B:

I was like, oh, wait, you want.

Speaker A:

Me to roll for.

Speaker B:

I was just trying to be silly.

Speaker B:

And I was like, I think I got like a 14 or something.

Speaker B:

It's like, all right, you jump on him, you drop the people's elbow.

Speaker B:

And then I think, like, he popped like a.

Speaker B:

Like a toothpaste at the top.

Speaker B:

I was like, oh, my God.

Speaker A:

Oh, you can't beat the people's elbow.

Speaker A:

Matter of fact, I'm going to write that down.

Speaker A:

That should be a new ability for the game, people's elbow.

Speaker C:

I'm just picturing, like, the.

Speaker C:

The scene from the Walking Dead where he smashes Glenn's face in with the baseball bat.

Speaker B:

Just.

Speaker B:

Oh, my God.

Speaker A:

Got a right down baseball bat.

Speaker A:

Did they have baseball back then?

Speaker A:

No, no, that's not right.

Speaker A:

We'll stick with the.

Speaker A:

We'll stick with just a bat.

Speaker A:

The Chalele might be operated cane walking canes in it.

Speaker A:

So is cane swords.

Speaker A:

That was one of the ones because I had to come up with, like, what's a good.

Speaker A:

What's a good weapon for, like, a sophisticated scientist?

Speaker A:

It's like a cane blade that seems to fit.

Speaker A:

Well, exactly.

Speaker A:

My.

Speaker A:

My favorite NAT one was another recent one where there was another player.

Speaker A:

There was a group players, and they were being attacked.

Speaker A:

They were being attacked by.

Speaker A:

By wolves.

Speaker A:

And.

Speaker A:

And I had another character who's supposed to be a wise sage, Native American.

Speaker A:

This is in the Western one.

Speaker A:

Supposed to be like, super high level, kind of a guide, kind of a mystic.

Speaker A:

And he had two tomahawks.

Speaker A:

And he was.

Speaker A:

Actually, I built him into the.

Speaker A:

The quest to be kind of the saving grace in case they got really.

Speaker A:

They got in a really big bind because I was working out math.

Speaker A:

This is all beta testing.

Speaker A:

So I was like, I got to make sure this.

Speaker A:

I don't just kill these characters off right off the bat.

Speaker A:

And so I put in a fail safe for him.

Speaker A:

And they were.

Speaker A:

They were hurting, and I wanted.

Speaker A:

I wanted him to.

Speaker A:

To jump in.

Speaker A:

And he ended up rolling a NAT one and just fumbled both tomahawks on the ground.

Speaker A:

And so it just ruined the entire storyline of him being awesome.

Speaker A:

And then not long after that, one of the players went to save one of the other ones being pinned down by a wolf, and they rolled in that one.

Speaker A:

And I had Them fire their gun at the wolf and hit the player and do a decent amount of damage.

Speaker A:

So those are.

Speaker A:

Those are two that were back to back that were fun.

Speaker C:

John Wick drops his clip when he's reloading.

Speaker C:

All right, our badass is out.

Speaker A:

Yeah, yeah, exactly.

Speaker A:

It was.

Speaker A:

It was unfortunate.

Speaker B:

Ah, you dick.

Speaker B:

You shot me.

Speaker B:

I'm so sorry.

Speaker B:

It was a one.

Speaker A:

Well, it was good time.

Speaker C:

Sit still.

Speaker D:

I think we did that in that one as well.

Speaker B:

Yeah, no, I shot myself.

Speaker B:

I shot at like a mechanism trying to break it and then it ricocheted and it got me in the leg or something.

Speaker B:

I was like, is this what I've been doing to people?

Speaker C:

Good old Cheddar Bob, dude.

Speaker B:

Exactly.

Speaker B:

God damn it.

Speaker B:

Yeah, that's exactly what it was, dude.

Speaker D:

He was the Cheddar Bob in that one.

Speaker B:

Oh, my God.

Speaker B:

Yeah, that was bad.

Speaker B:

So that's pretty much all the time we have for today's episode.

Speaker B:

I want to say a very, very special thank you to David from Flintlock and Fog for being on today.

Speaker B:

We greatly appreciate, man, for you taking your time out of your schedule to come and just kick it with us for a bit.

Speaker B:

Do you got it?

Speaker B:

Do you got anything you want to plug?

Speaker A:

Well, absolutely.

Speaker A:

There's this game called dnd.

Speaker A:

I figured I'd put.

Speaker A:

No, I'm joking.

Speaker A:

I want to say thanks.

Speaker A:

Thanks for having me on.

Speaker A:

I really appreciate this.

Speaker A:

Just to get to hang out and, and, and get to chat with you guys, I rarely get a chance to just rant about my own thing.

Speaker A:

So, so often without people just tuning out, which they probably have already, they're like, God, this guy never shuts up.

Speaker A:

But if you guys want to find out more about Flintlock and Fog, you can go to flintlock and fog.com or, you know, at Flintlock and Fog on all the social medias, you can follow along.

Speaker A:

We'll be coming out with the player's manual and a one shot campaign lining up the Kickstarter now, hopefully out in March.

Speaker A:

So you're going to want to sign up for the newsletter and and pay attention.

Speaker A:

It's going to be rad and don't catch civilis.

Speaker A:

In the meantime, we're just going to say something.

Speaker B:

You're going to jinx.

Speaker C:

It.

Speaker B:

Goes.

Speaker B:

No, it's terrible.

Speaker B:

I don't want to play this game.

Speaker B:

If you guys want to see more from Dante, cj, myself, go ahead and check out all of season one, Season two out now.

Speaker B:

Part of season three is up now.

Speaker B:

If you want to see more from me and cj you can check us out on coffee and D and D in the main campaign.

Speaker B:

Super fun.

Speaker B:

I want to say a very, very special thank you to our sponsors.

Speaker B:

If you guys want to pick up some of the best minis in the game right now, go ahead and check out Fireball figurines.

Speaker B:

If you want your beard to look like a million plat, go ahead and check out Beard Sorcery.

Speaker B:

And if you ever wondered if dragon meat is smoky, go ahead and check out Mythic Meats.

Speaker B:

Cj, Take it away, Kinky.

Speaker D:

And that, travelers, is where I think we'll go ahead and say it is the last call here at the Tavern.

Speaker D:

But I know I'm going to sound like a broken fucking record and that's completely fine because I want to give my version of a big thank you to David from Flintlock and Fog for pulling up a chair, sharing some stories and rolling with us at the table.

Speaker D:

We do greatly appreciate you coming on, joining us and having fun.

Speaker D:

So make sure that you go give them a follow, support them, keep an eye out, just go check them out anywhere you can find them and make sure that you let them know that chat one and done sent you.

Speaker D:

Now until next time, may your powder stay dry, your dice roll kindly, and may your path always lead back here.

Speaker A:

You can break our dice, but you'll never break the bond.

Speaker A:

This is more than a game.

Speaker A:

This is the one and all.

Speaker B:

It.

Listen for free

Show artwork for Chat 1 & Done

About the Podcast

Chat 1 & Done
Step into the tavern where chaos reigns, dice roll wild, and guests never leave without a story or a nat 1. Chat 1 & Done is a Dungeons & Dragons flavored podcast that blends off the rails interviews, hilarious character challenges, D&D trivia games, and wild what if scenarios into one unpredictable party. Whether you're a battle-hardened DM or a bard just here for the laughs, this show is your critical hit of comedy and chaos. No prep, no mercy, just one shot and done.